KomParse Project


Project Description

Welcome to the homepage of the KomParse project, a three year language technology and linguistic theory research project, funded by a grant from the ProFIT programe of the Investitionsbank Berlin (IBB; the subsidy bank of the Federal State of Berlin) and cofunded by the EFRE funds of the European Union. The main contributers to the project are the German Research Center for Artificial Intelligence (DFKI) as well as the Center for General Linguistics (ZAS).

Through partnerships with companies in the Berlin computer game industry, it is guaranteed that the solutions, evaluation criteria and technological results comply with the requirements and demands of commercial applications. Please visit the „partners“ page for more information.

Research Objectives

The KomParse project aims to integrate advanced natural language processing technologies into MMOG (Massive Multiplayer Online Games). A central unsolved problem for such games is the naturalness of NPCs (Non Player Characters), characters which are controlled by the game and not by a human player.

To achieve a more natural behaviour, dialogue ability has to become a core competence of such NPCs. This means that it is necessary to equip such characters with limited, but nevertheless adequate and robust linguistic capabilities which allow for naturalness in interactions and whose efficiency satisfies the real time requirements of interactive applications.

The project thus focusses on the following issues:

If you want to get an impression about how the system looks like please visit our Videos section.